Search Issue Tracker
Fixed in 1.0.0-pre.6
Votes
2
Found in [Package]
1.0.0-pre.5
Issue ID
1358567
Regression
No
[XR Interaction] Hover mesh rotates along its local Transform when XR Grab Interactable GameObject has an offset
Reproduction steps:
1. Open the user's attached "Case#XRinteractiveKit.zip" project
2. Load the "testCase" scene
3. Enter Play mode
4. Teleport to interactable objects
5. Grab the "KinematicCube (3)" GameObject with XR Controller
6. Grab the left Jigsaw ("Jigsaw Ofsett postion and rotation") GamObject with the second XR Controller
7. Place the Jigsaw GameObject near the sphere on the cube until a Hover mesh appears
8. Rotate the XR Controller that has the cube
Expected result: the Hover mesh rotates along the cube's axis
Actual result: the Hover mesh rotates along its local axis (see "49Ba9g9Omq.mp4")
Reproducible with: XR Interaction Toolkit 1.0.0-pre.4, 1.0.0-pre.5 (2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a5)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment