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Fixed in 1.0.0-pre.6



Found in [Package]


Issue ID




[XR Interaction] Hover mesh rotates along its local Transform when XR Grab Interactable GameObject has an offset

Package: XR Interaction


Reproduction steps:
1. Open the user's attached "" project
2. Load the "testCase" scene
3. Enter Play mode
4. Teleport to interactable objects
5. Grab the "KinematicCube (3)" GameObject with XR Controller
6. Grab the left Jigsaw ("Jigsaw Ofsett postion and rotation") GamObject with the second XR Controller
7. Place the Jigsaw GameObject near the sphere on the cube until a Hover mesh appears
8. Rotate the XR Controller that has the cube

Expected result: the Hover mesh rotates along the cube's axis
Actual result: the Hover mesh rotates along its local axis (see "49Ba9g9Omq.mp4")

Reproducible with: XR Interaction Toolkit 1.0.0-pre.4, 1.0.0-pre.5 (2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a5)

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