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1
votes
Fixed

[HDRP] Material doesn't have a float or range property error is thrown w...

Package: Scriptable Render Pipeline HD

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Nov 22, 2019

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Version/s: 7.1.5

"Material doesn't have a float or range property '_TransparentSortPriority'" AND "Material doesn't have a float or range property '_... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Occlusion mesh being created every frame

Package: WindowsMR

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Nov 21, 2019

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Version/s: 2.0.3

1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more

0
votes
Fixed

Prefab is childed when dragging the prefab from Project window to Hierar...

Scene Management

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Nov 11, 2019

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Version/s: 2019.1.0a5, 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 'project-1197793.zip' project2. Drag the 'Cube' prefab from Project window to the Hierarchy wi... Read more

2
votes
Fixed

[SRP] Internal: JobTempAlloc allocation warnings are continuously printe...

Graphics - General

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Oct 28, 2019

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Version/s: 2019.1, 2019.2, 2019.2.10f1, 2019.3, 2020.1

How to reproduce:1. Create a new Unity project2. Download and import the LWRP/URP package3. Create a rendering asset and set it in t... Read more

1
votes
Duplicate

Selected Object disappears and "Failed to unpersist" errors are throw wh...

Animation

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Nov 20, 2019

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Version/s: 2019.1, 2019.1.9f1, 2019.2, 2019.3, 2020.1

If a GameObject is selected and the Animation window is open, entering Play mode makes the GO disappear and "Failed to unpersist..."... Read more

1
votes
Fixed

[InputSystem] InputAction.ReadValue<float> returns 0 when a Hold Action ...

Package: Input System

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Nov 01, 2019

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Version/s: 1.0.0-preview.3

How to reproduce:1. Open the attached project "1195498.zip"2. Open the SampleScene3. Enter Play mode and hold "Space" button pressed... Read more

0
votes
By Design

Shader Graph opening of new files is not consistent with other artist or...

Package: Shader Graph

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Nov 22, 2019

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Version/s:

Shader Graph opening of new files is not consistent with other artist oriented tooling in Unity To reproduce:1. Create a new project... Read more

0
votes
Not Reproducible

[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from P...

Package: PostProcessing

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Sep 19, 2019

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Version/s: 2.2.2

Reproduction steps:1. Open "1185474_minimal_2.zip" project2. Enter play mode3. Open the "Stats" tab4. Note the FPS5. Select "POSTPRO... Read more

0
votes
By Design

HDRP ShaderGraph 'Double-Sided' option does not affect the mesh when HDR...

Package: Scriptable Render Pipeline HD

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Nov 20, 2019

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Version/s: 6.9.0 - 7.1.5

Reproduction steps:1. Open the attached project named Case_11997192. Open the Sample Scene3. Observe the 2 Quads in the Scene Expect... Read more

0
votes
Fixed

[HDRP] Baked lighting is not cleared after opening a new scene

Package: Scriptable Render Pipeline HD

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Nov 22, 2019

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Version/s: 7.1.6

Reproduction steps: 1) Open HDRP template or other project2) Bake lighting3) Open new scene4) Delete all gameobjects and add a new p... Read more

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