Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2022.1
Issue ID
1351542
Regression
No
Errors are thrown when a Shader uses GrabPass and a Camera renders to a RenderTexture with the depth only color format
Reproduction steps:
1. Open the attached "GrabPassIssue.zip" project
2. Open the "ReproScene" Scene
3. Enter Play Mode
Expected behavior: No errors or warnings in the Console
Actual behavior: Console is flooded with errors and warnings
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn() when opening folders in a sepcific project
- Shader graph node does not update to red when there is a precision mismatch between the base graph and the subgraph
- UI flickering in Unity Version Control when the merge options are opened
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
Resolution Note:
GrabPass captures a single color RT. There is no way to capture depth.