Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1349002
Regression
No
Button not responding to the mouse click in Windows Build when using Input System package
How to reproduce:
1. Open the user's attached project "Be a Rock Star Legend.zip"
2. Build And Run (File>Build And Run)
3. Click on the "QUICK PLAY" button in the Player window
Expected result: Button responds to the click and the game advances
Actual result: The game is not responding to the mouse click
Reproducible with: 1.0.2 (2021.1.17f1, 2021.2.0a19), 1.1.0-pre.5 (2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Could not test with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1 (compilation errors in the Console window)
Notes:
- Does not reproduce in the Play Mode
- Does not reproduce with the old input system
Comments (1)
-
hernans1987
Aug 03, 2021 12:41
Hi, what's the status of this issue? have you released a hotfix that resolves this?
thanks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Missing documentation page - "Sorry...that page seems to be missing" is shown on the browser when clicking the help icon on a Color Preset Library Scriptable Object
- Selection outline is not shown when selecting a high intensity HDR Swatch preset in Color Picker
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6.
Default button press point in project settings was set to 0. Thus all buttons were considered pressed even in their default state.
Added clamping to cut off press points at 0.0001. https://github.com/Unity-Technologies/InputSystem/pull/1391