Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1349002
Regression
No
Button not responding to the mouse click in Windows Build when using Input System package
How to reproduce:
1. Open the user's attached project "Be a Rock Star Legend.zip"
2. Build And Run (File>Build And Run)
3. Click on the "QUICK PLAY" button in the Player window
Expected result: Button responds to the click and the game advances
Actual result: The game is not responding to the mouse click
Reproducible with: 1.0.2 (2021.1.17f1, 2021.2.0a19), 1.1.0-pre.5 (2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Could not test with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1 (compilation errors in the Console window)
Notes:
- Does not reproduce in the Play Mode
- Does not reproduce with the old input system
Comments (1)
-
hernans1987
Aug 03, 2021 12:41
Hi, what's the status of this issue? have you released a hotfix that resolves this?
thanks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6.
Default button press point in project settings was set to 0. Thus all buttons were considered pressed even in their default state.
Added clamping to cut off press points at 0.0001. https://github.com/Unity-Technologies/InputSystem/pull/1391