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Double-clicking on the game object in hierarchy deselects it
Double-clicking on the game object in hierarchy deselects it. Steps to Repro:1. Create a new project2. Hierarchy window3. Double cli... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on s...
[Improved Prefab] Override indicator (blue line) appears misaligned on some fields for Rigidbody2d. Refer screenshot attached. Steps... Read more
[Windows] VideoPlayer.errorReceived() callback is not triggered when int...
To reproduce:1. Open the attached project and run it2. Click "prepare" button and wait for "Prepare completed" event logged in Conso... Read more
Higher resolution Texture3D allocation takes an unreasonable amount of time
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "L" to create a Texture3D Expected result: cre... Read more
Null Reference Exception occurs on editing cloth constraints or collision
Null Reference Exception occurs on editing cloth constraints or collision. Once the exception occurs the editing window doesn't open... Read more
[VideoPlayer] Timeline goes to 0 when seeking
When starting a seek on the time of a video clip, the player will temporarily read "0" before resuming. Reproduction Steps:1. Build ... Read more
Button SelectionState is not updated when CanvasGroup.Interactable is se...
How to reproduce:1. Open the attached "TestFor1052270.zip" project2. Enter the Play mode3. Click on the Disable Button (it disables ... Read more
Text color is applied incorrectly on some Chinese characters when using ...
To reproduce:1. Open project2. Open 'test' scene3. Select test material4. Move 'Change Color Height' slider in the inspector, notice... Read more
SpritePacker with LateBinding points to incorrect UI.Image
Reproduction steps:1. Open the attached project "LateBindingBugTestTheres.zip";2. Open the Main scene;3. Observe the Sprites in the ... Read more
[2D] Sprite isPacked returns an invalid value when switching Sprite Pack...
How to reproduce:1. Open the user-submitted project2. Go to Edit -> Project Settings -> Editor3. Change the Sprite Packer Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used