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[Android] Crash when reloading scene which uses WebCamTexture
How to reproduce:1. Open the attached project2. Build and run on Android device3. Click on Button (it stops rendering RawImage and l... Read more
[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twi...
NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host How we can reproduce it using... Read more
Texture2D ReadPixels takes in account part of GameView viewport
Steps to reproduce the issue:1. Donwload attached project "738780_repro.zip"2. Open scene "main" and play it3. Notice created image ... Read more
Rolling sphere bounces up on the edge of colliders
Steps to reproduce:1. Open "Test Project" project2. Open "MainScene" scene3. Play in editor-- The rolling sphere will endlessly move... Read more
[Standalone] Project does not build on standalone only
To reproduce:1) Open attached project2) Try building it for Win Standalone Expected: Project builds normallyActual: Build process br... Read more
[Android] Built APKs with Android library (.aar) use backslash file sepa...
Reproduction steps:1) Open user's attached project2) Build and run "Main" scene on any Android device3) Press on "Start Recog !" but... Read more
[Custom Property Drawer] Impossible to delete an array element
How to reproduce: 1. Open attached project "843499-repro.zip"2. Open "test" scene3. Select Main Camera4. Try to delete elements indi... Read more
Error in Console: Assertion failed on expression: '(sharedData.instructi...
Steps to reproduce:1. Open User's attached project2. Open scene "Main"3. Make sure Build target is set to iOS4. Press Play Result: e... Read more
[Android] Rendering of GUI becomes broken when trying to load a scene, P...
Steps to reproduce:1. Open attached project2. Build and run for android3. Start app and press "RECOMMENCER" button-GUI becomes broke... Read more
Crash after pairing Vive controller
There appear to be quite a few issues on this and they all seem to involve having VS attached and debugging (which is what I was doi... Read more
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