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Visual Studio solution folder removed from .sln file after reloading Unity
To reproduce: 1. Create new project 2. Create new C# script 3. Right-click script and choose "Open C# Project" 4. Right click "Solu... Read more
[Asset Bundle] Material references unused Assets in Unity Asset Bundle B...
Unused asset (in this case - texture) is added to Configure list as if it will go to an Asset Bundle (but it will not). Steps to re... Read more
UV1 channel is modified in Play mode when the Static Batching is enabled
Reproduction steps: 1. Open the attached project "UV1Bug.zip"; 2. Open BatchingBug.unity and make sure that the lighting is baked; 3... Read more
Script doesn't affect character if Animator Controller has specific States
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Test" Scene 3. Enter Play mode and run around 4. See that the chara... Read more
[Regression] Editor crash on SkinnedMeshRenderer::PrepareSkinCommon when...
To reproduce: 1. Open the "TestScene" in the user-provided project 2. Select the "PlaneAnimation&Cloth" Game Object from the Hierarc... Read more
Packages folder scanned by Editor causing compilation errors
To reproduce (if using user project, just open it): 1. Create a new Unity project. 2. Create a new custom vs solution, add generated... Read more
Unity does not attempt to save changes when shutting down the computer
Reproduction steps: 1. Open new project in Unity 2. Make little changes 3. Shut down the computer Expected: Unity allows to save ch... Read more
Dragging sprite into the Grid and leaving Scene tab without releasing re...
To reproduce: 1. Open the "TestScene" in the attached project 2. Select the "Grid" Game Object from the Hierarchy 3. Select the "til... Read more
[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more
NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...
How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more
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