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[SPS] Gear VR SPS player is entirely black
The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more
[SPS | Deferred] Deferred rendering used with Single-Pass Stereo fails t...
When using VR if you choose Deferred as the Rendering Path and Single Pass as the Stereo Method, after-images of scene objects will ... Read more
[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...
Steps to repro: 1. Open attached project and 't1' scene. Expected result: No errors thrown. Actual result: 2 errors: - Assertio... Read more
AudioMixer values are ignored when playing through VideoPlayer in WebGl ...
To reproduce: 1. Open user's project, scene 1stLoad 2. Go to file > build setting > WebGl > Build and run.. 3. When the project is u... Read more
[particles] Mesh particles are inverted when using Render Alignment(View)
1) Add a particle system. 2) Change render mode to mesh and select Cube. 3) Notice that the mesh is inverted. Changing render align... Read more
Scripts break with Unix/Mac/LF style line endings
Steps to reproduce: 1. Open user attached project (test) 2. Make sure the Inspector and the Project view are visible. 3. In the Proj... Read more
Unable to launch new Host if you previously exited Play mode while Host ...
Regression - reproduces in 2017.2.0b2 ( in 2017.2.0b1 works fine) Think that when you exit Play mode while your Host is active - so... Read more
[Emission] Burst emission values of an instanced particle get overwritte...
Repro steps: 1. Open Scene1 from attached project in 2017.1.0f2 or earlier 2. Select the particle system in the hierarchy and observ... Read more
[WebGL] server compression settings warning lost with new embedding scheme
-e: in case your server isn't configured to serve gzip/brotli compressed content properly we used to log a hint about that in the co... Read more
WebCamTexture.didUpdateThisFrame is set after the WebCamTexture is rendered
Updating didUpdateThisFrame property in LateUpdate() makes sense for MovieTexture because it's an output but WebCamTexture (which ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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