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[iOS][Editor] Lensflare effect edge has a visible part of the borderline
How to reproduce:1. Open the attached lens_flare_test.zip project2. Inspect the Game View3. Enter the Play Mode (The issue is better... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
[FBX Exporter] is not exporting Game object's LODs
How to reproduce:1. Open attached project ("FBXExporter.zip")2. Open SampleScene scene3. In Hierarchy window right-click Wheel Game ... Read more
[Visual Effect Graph] Properties are misaligned in Visual Effects preset...
Properties are misaligned in Visual Effects preset asset. Steps to repro:1. Create a new project.2. Window > Package Manager> ... Read more
[Mac] Crash when intializing Texture3D with width = 0 and height = 0 for...
How to reproduce:1. Open user attached project "Case_1192730_repro.zip"2. Enter Play mode Expected result: Editor does not crashActu... Read more
[XR][OpenVR][WMR] HMD's trackingState does not change when the device lo...
How to reproduce:1. Open the attached "TrackingStateBug.zip" project2. Enter Play mode3. Inspect the Console and notice the device's... Read more
[Visual Effect Graph] NullReferenceException errors are thrown on resett...
NullReferenceException errors are thrown on resetting with Simple Heads & Spark template. Unable to assign Asset Template again.... Read more
Shortcut Manager does not consider keyboard layout when non-English(US) ...
How to reproduce:1. Change the keyboard layout to German2. Create a new project or open an existing one3. Open the Shortcut Manager ... Read more
[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mo...
Reproduction steps:1. Open "coroutine_delay.zip" project2. Open the Test Runner3. "Run All" Edit Mode Tests Expected Result: All tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size