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Scene View hitches when assets/renderers come into view
How to reproduce:1. Download and open the project from OC.2. Load Book of the Dead Asset Library3. In the Scene View fly past the as... Read more
Reverb Zone is not work with use Spatialize
Reverb Zone is not work with use Spatialize. 1. What happened If you turn on Spatialize of AudioSource, the reverb will not work. 2.... Read more
Resonance Audio ambisonic decoder does not work properly with Audio mixe...
Resonance Audio ambisonic decoder does not work properly with Audio mixer controls 1. What happened:When Resonance Audio ambisonic d... Read more
[IL2CPP] System.IO.Directory.GetLogicalDrives() returns 0 length array i...
Steps to reproduce:1. Download 10574411_repro.zip and open "Main" scene2. Enter play mode3. Notice that GetLogicalDrives() returned ... Read more
Resizing a standalone window makes UI jump back and forth
To reproduce: 1. Open the attached project (StandaloneWindowResizeIssue.zip)2. Build and run it for Mac (bug is really obvious) stan... Read more
[LWRP] Shadow cascades double tris of scene
Current shadow cascade rendering in LWRP doesn't cull objects that are fully in closer cascades and don't need to be rendered again,... Read more
Creating a folder with a leading '.' in the name displays an empty space...
To reproduce: 1. Make sure the Project view uses Two Column layout2. Create a new folder with a name ".something" Expected: Project ... Read more
[SRP] VR + Lightweight Pipeline -- no non-VR cameras?
SRP Repo: Issue #1017 We're using the new Lightweight render pipeline (1.0.0-beta) on 2018.1.0b9. Any camera in a VR scene that does... Read more
[SRP] [Question] Scene Mask
SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ob... Read more
[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets popul...
SRP Repo: Issue #1295 Upon passing a Matrix4x4 array using: Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matrix... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant