Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b11
Issue ID
1057411
Regression
No
[IL2CPP] System.IO.Directory.GetLogicalDrives() returns 0 length array in a build project
Steps to reproduce:
1. Download 10574411_repro.zip and open "Main" scene
2. Enter play mode
3. Notice that GetLogicalDrives() returned an array containing the names of the logical drives of the computer
4. Build Standalone player with IL2CPP backend
5. Launch build project
6. Notice that returned array length is 0
Expected results: GetLogicalDrives() returns an array containing the names of the logical drives of the computer
Actual results: GetLogicalDrives() returns 0 length array on IL2CPP
Reproduced with: 2018.3.0a4, 2018.2.0f2, 2018.1.8f1, 2017.4.7f1, 2017.1.4f1
Tested and reproduced on UWP and Standalone player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment