Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b11
Issue ID
1057411
Regression
No
[IL2CPP] System.IO.Directory.GetLogicalDrives() returns 0 length array in a build project
Steps to reproduce:
1. Download 10574411_repro.zip and open "Main" scene
2. Enter play mode
3. Notice that GetLogicalDrives() returned an array containing the names of the logical drives of the computer
4. Build Standalone player with IL2CPP backend
5. Launch build project
6. Notice that returned array length is 0
Expected results: GetLogicalDrives() returns an array containing the names of the logical drives of the computer
Actual results: GetLogicalDrives() returns 0 length array on IL2CPP
Reproduced with: 2018.3.0a4, 2018.2.0f2, 2018.1.8f1, 2017.4.7f1, 2017.1.4f1
Tested and reproduced on UWP and Standalone player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment