Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b11
Issue ID
1057411
Regression
No
[IL2CPP] System.IO.Directory.GetLogicalDrives() returns 0 length array in a build project
Steps to reproduce:
1. Download 10574411_repro.zip and open "Main" scene
2. Enter play mode
3. Notice that GetLogicalDrives() returned an array containing the names of the logical drives of the computer
4. Build Standalone player with IL2CPP backend
5. Launch build project
6. Notice that returned array length is 0
Expected results: GetLogicalDrives() returns an array containing the names of the logical drives of the computer
Actual results: GetLogicalDrives() returns 0 length array on IL2CPP
Reproduced with: 2018.3.0a4, 2018.2.0f2, 2018.1.8f1, 2017.4.7f1, 2017.1.4f1
Tested and reproduced on UWP and Standalone player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment