Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b11
Issue ID
1057411
Regression
No
[IL2CPP] System.IO.Directory.GetLogicalDrives() returns 0 length array in a build project
Steps to reproduce:
1. Download 10574411_repro.zip and open "Main" scene
2. Enter play mode
3. Notice that GetLogicalDrives() returned an array containing the names of the logical drives of the computer
4. Build Standalone player with IL2CPP backend
5. Launch build project
6. Notice that returned array length is 0
Expected results: GetLogicalDrives() returns an array containing the names of the logical drives of the computer
Actual results: GetLogicalDrives() returns 0 length array on IL2CPP
Reproduced with: 2018.3.0a4, 2018.2.0f2, 2018.1.8f1, 2017.4.7f1, 2017.1.4f1
Tested and reproduced on UWP and Standalone player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment