Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0b9
Issue ID
1056008
Regression
No
Scene View hitches when assets/renderers come into view
How to reproduce:
1. Download and open the project from OC.
2. Load Book of the Dead Asset Library
3. In the Scene View fly past the assets
Expected result: Scene View does not hitch
Actual result: Scene View hitches, even after 20+ times of flying past the same assets
Reproducible with - 2018.3.0a4, 2018.2.0f2
Not reproducible with - 2018.2b8 or lower (project requires 2018.2b9 or higher)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Resolution Note:
What is experienced here is on the fly shader compilation inside the Editor.
This is not a bug and is a general issue in Unity. When you have a lot of shader variant, it takes time to compile.