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[Shader System] The error location is incorrectly printed when using #li...
How to reproduce: 1. Open the user's attached project 2. In the Project window, select BadShader 3. In the Inspector window, select ... Read more
[Android] The default icon does not get successfully changed to another ...
How to reproduce: 1. Create a new project 2. Make sure the Android platform is selected in the Build Settings 3. Navigate to the Edi... Read more
InputTestFixture tests return inverted values when pressing Gamepad's le...
Reproduction steps: 1. Open the attached project ("case_1336240.zip") 2. Open the Test Runner: Window > General > Test Runner 3. In ... Read more
Contents of ModalUtility window are invisible until the mouse cursor is ...
How to reproduce: 1. Open the attached project on Windows Editor 2. Right-click the 1313636.cs script in the Project window 3. Selec... Read more
[M1] [Apple Silicon] Using the CPU lightmapper causes the Apple silicon ...
Using the CPU lightmapper in the Unity editor causes the editor to crash Repro: 1) Create a scene with an emissive light source 2) ... Read more
Errors are thrown when building project for WebGL where project is on a ...
How to reproduce: 1. Open a new Unity project 2. Build for WebGL Expected result: Build is successful Actual result: Multiple error... Read more
GFX memory usage in editor is significantly higher than in player when u...
Reproduction steps: 1. Open the attached project ("case_1334548.zip") 2. Open the "SetMeshScene" scene: Project window > Assets > "S... Read more
[Android] Could not build an IL2CPP project when using 'GoogleMobileAds....
How to reproduce it: 1. Open the user's attached project 2. Go to the Project Settings -> Player and set Scripting Backend value to ... Read more
[Editor] Importing a physicsMaterial crashes the Editor inside PhysicMat...
Reproduction steps: 1. Open the attached project "case_1255803-butterflies-e2.zip" or project from Case-1341458 2. If opening the pr... Read more
ScriptableObject serialized fields get unassigned after importing when t...
How to reproduce: 1. Open the user's attached project 2. Make sure that the 'Auto Refresh' in Preferences > Asset Pipeline is disabl... Read more
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