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[Mac][Metal] Unity crashes on GfxDeviceMetalBase::DrawNullGeometry when ...
How to reproduce:1. Open the attached project2. Open the "Scene3D.unity" scene Actual result: Unity crashes Reproducible with: 2018.... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce:1. Open the attached project2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: 2018... Read more
[Shaders, MacOS, WebGL] Shader Rendering Incorrectly on remotely downloa...
To reproduce:1. Open attached project "HairTest.zip"2. Open "test.unity" scene3. Enter play mode4. Observe as a new hair model appea... Read more
Unable to select folders using searching in two column layout when searc...
Unable to select game asset folders using searching in two column layout when search location filter is set to "Packages" or "Assets... Read more
EntityManager.Exist returns true even if the entity does not exist
Steps to reproduce:1. Download and open the attached project2. Run test Test.dll Expected: both tests succeedActual: second test fai... Read more
Loud clicking sound starts playing when selecting more than one audio cl...
Any time User selects multiple sounds (not just one) and no other file type in Project Explorer, such as by holding control and clic... Read more
[Android] Newer devices with Adreno GPU take very long time to start the...
Reproduction steps:1) Download and open user's attached project (OwnCloud link and password are provided)2) Build Scenes/GameStart.u... Read more
Icon not getting updated when making an existing Prefab into a Prefab Va...
Prefab Variant icon differs from prefab icon, however, when making an existing prefab to a prefab variant it's not getting changed. ... Read more
[TestRunner] System.IO.IOException occurs when using command line via Pr...
To reproduce: 1. Download attached project "CommandLineBroken.zip" and open in Unity2. In Test Runner press "Run All" button Expecte... Read more
[IMGUI] Editor crash on "GUIEventManager::RemoveEventAtIndex" when calli...
Steps to reproduce:1. Open the attached project2. Enter play mode3. Click the GUI button on the top-left to call Debug.Break()4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used