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AudioMixer values are ignored when playing through VideoPlayer in WebGl ...
To reproduce: 1. Open user's project, scene 1stLoad 2. Go to file > build setting > WebGl > Build and run.. 3. When the project is u... Read more
[particles] Mesh particles are inverted when using Render Alignment(View)
1) Add a particle system. 2) Change render mode to mesh and select Cube. 3) Notice that the mesh is inverted. Changing render align... Read more
Scripts break with Unix/Mac/LF style line endings
Steps to reproduce: 1. Open user attached project (test) 2. Make sure the Inspector and the Project view are visible. 3. In the Proj... Read more
Unable to launch new Host if you previously exited Play mode while Host ...
Regression - reproduces in 2017.2.0b2 ( in 2017.2.0b1 works fine) Think that when you exit Play mode while your Host is active - so... Read more
[Emission] Burst emission values of an instanced particle get overwritte...
Repro steps: 1. Open Scene1 from attached project in 2017.1.0f2 or earlier 2. Select the particle system in the hierarchy and observ... Read more
[WebGL] server compression settings warning lost with new embedding scheme
-e: in case your server isn't configured to serve gzip/brotli compressed content properly we used to log a hint about that in the co... Read more
WebCamTexture.didUpdateThisFrame is set after the WebCamTexture is rendered
Updating didUpdateThisFrame property in LateUpdate() makes sense for MovieTexture because it's an output but WebCamTexture (which ca... Read more
SerializedObject.CopyFromSerializedProperty(null) crashes the editor
Steps to reproduce: 1. Open attached project (CopyFromSerializedProperty(null)_crash) 2. Click "Run" on the top menu and select Cras... Read more
[Hololens] In hololens video player performance is poor
When a video is played on a 3D plane, the frame rate of the video is inconsistent, stutters heavily, and audio is choppy. Simulating... Read more
[Look Dev] Prefab shows up for 1 second and vanishes
How to reproduce: 1. Create new Unity project 2. Create a cube and prefab it 3. Open Dev Look (Window > Experimental > Look Dev) 4.... Read more
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