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[iOS] Notification icons title is 20pt32x instead of 20pt@2x
To reproduce: 1. Open any project 2. Navigate to Player Settings > iOS tab > Icon > Notification Icons > iPhone icons 3. Observe as... Read more
Skinned Mesh Renderer Bounds are changed when adding Cloth component to ...
How to reproduce: 1. Download and open attached object "2018.2" 2. Select unitychan/mesh_root/Leg object in Hierarchy 3. Add Cloth c... Read more
Building android project fails on Mac
Reproduction steps: 1. Download "Belle2VR_Solo.zip" project and open in Unity 2. Go to File -> Build Settings... 3. Build And Run E... Read more
Editor crashes without a stack trace when several \ characters are enter...
To reproduce: 1. In a new project, create a cube. 2. Go to Add Component -> New Script and enter several '\' characters Expected: ... Read more
Build fails with NDK is not found when choosing to Build & Run on Android
Reproduction steps: 1. Download "EntityBug.zip" project and open in Unity 2. Go to File -> Build and Run Expected: the project is b... Read more
[Android] Crash when closing scene with active webcamTexture
Steps to reproduce: 1. Open QA stripped project 2. Deploy to device 3. Press 'Switch Direct' button -- CRASH Reproduced on: 2018.2.... Read more
Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)
To reproduce: 1. Open attached project 2. Run sceneBig or sceneEmpty 3. Open profiler Actual: notice that editor overhead is much b... Read more
Animated model instantiation times are slow if its animation controller ...
Steps to reproduce: 1. Open user attached project to OC 2. Play the scene 3. Notice that elapsed time is ~2500ms outputted to the co... Read more
Unity freezes while importing specific script because of UNITY_ANDROID p...
Steps to reproduce: 1. Create new project 2. Drag script "PluginMsgHandler.cs" to project view to import it 3. Unity freezes, edito... Read more
Editor crashes on ExecuteRenderQueue when calling Camera.Render() in OnP...
How to reproduce: 1. Download and open attached project "Crash" 2. Load scene "Main" 3. Enter Play mode Expected result: Editor doe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF