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Skinned Mesh Renderer Bounds are changed when adding Cloth component to an object with incorrect Root Bone

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Download and open attached object "2018.2"
2. Select unitychan/mesh_root/Leg object in Hierarchy
3. Add Cloth component

Expected result: Skinned Mesh Renderer Bounds are staying the same
Actual result: Skinned Mesh Renderer Bounds are changed

Reproduced with: 2017.1.4p2, 2017.2.3p2, 2017.4.7f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a5

Update: The issue is not a bug. After adding Cloth component, set Root Bone of Skinned Mesh Renderer to the main reference point of all bones, which Transform Rotation is set to (0, 0, 0) and Scale to (1, 1, 1).

Comments (1)

  1. Bc39b8f327c5525e68344e45f6a26e45?d=mm


    Apr 13, 2019 17:12

    The proposed fix doesn't seem to work in Unty 2018.3.12f1

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