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Won't Fix

Votes

0

Found in

2018.1.0f1

2018.1.4f1

Issue ID

1049047

Regression

Yes

Building android project fails on Mac

Build Pipeline

-

Reproduction steps:
1. Download "Belle2VR_Solo.zip" project and open in Unity
2. Go to File -> Build Settings...
3. Build And Run

Expected: the project is built
Actual: building process fails

Reproduced on: 2018.1.0f1; 2018.2.0f2; 2018.3.0a5
Not reproduced on: 2018.1.0b10; 2018.1.0b13;
Regression introduced: 2018.1.0f1

Reproduced with:
Samsung Galaxy S6, Android: 7.0

Note:
Reproducible on Mac, not on Windows.
Build succeeds if Compression Method is set to LZ4HC.

  1. Resolution Note (2018.1.X):

    The standard shader is found in always included shaders list which forces all possible variants to be included in the build. Removing the shader from the list will reduce the binary size and fix the build failure (shader size is too big for serialization)

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