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EventType.mouseUp not fired when the cursor is located outside of the E...
How to reproduce: 1. Open the attached '1275520.zip' project 2. Select the 'BugReport' > 'TestCode' 3. Click and hold the left mouse... Read more
CullingResults.visibleLights returns positive light count while there ar...
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more
[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame
How to reproduce: 1. Open the attached project (1271545-SharedGarbageRepro.zip) 2. Open the SampleScene and enter Play Mode 3. Open ... Read more
[Memory Profiler] Renaming png files does not update until the Memory Pr...
How to reproduce: 1. Open attached "case_1275324.zip" project 2. Make sure that the Memory Profiler package is installed 3. Enter th... Read more
[Polybrush] NullReferenceException is thrown when Material Configure but...
How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more
[Polybrush] ArgumentOutOfRangeException is thrown when selecting a Mater...
How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more
[Shader Graph] Sprite Unlit Shader Graph master node doesn't output anyt...
How to reproduce: 1. Open the attached '1274218.zip' project 2. Select 'Cube' in the Hierarchy 3. Observe the Scene View Expected r... Read more
[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more
[URP] Inspector window and Game view become black when using Graphics.Bl...
How to reproduce: 1. Open the user's attached "Difference Analyzer.zip" project 2. Go to Window -> Layouts -> Default 3. Enter Play ... Read more
Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyz...
How to reproduce: 1. Open attached project 2. Build on Android 10 with Mali GPU 3. After application is built it should crash imme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature