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Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a hardware monitoring program (e.g HWm... Read more
[VR] Performance Heavy scene hangs/crash when Graphic Jobs are enabled i...
Steps to reproduce: 1. Download and open the project 2. Make sure Graphics Jobs are enabled 3. Build for standalone 4. Launch the bu... Read more
Editor crashes in physx::Gu::GJKLocalPenetration when floating point ove...
Steps to reproduce: 1. Download 93622_repro.zip and open "_Scene" scene 2. Enter play mode 3. Editor crashes Results: Editor crashe... Read more
UI elements are not masked out on the multiple canvases in world space w...
Steps to reproduce: 1. Open the attached project(canvascrashmask.zip) 2. Open the Test scene 3. Enable 2D view in Scene View 4. Obse... Read more
Unity freezes when working with large Animator Controller files
How to reproduce: 1. Open the attached project 2. Open the "PlayerMale" Animator Controller 3. Try to open any Layer in the Animator... Read more
'!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing Collabor...
Steps to reproduce: 1. Create a new project 2. Go to Edit -> Preferences -> General 3. Check Verify Saving Assets 4. Press the Colla... Read more
Game view is reduced to a larger resolution than the reasonable size for...
Reproduction steps: 1. Create a new project; 2. Create a new resolution 6400 x 5800 in Game window; 3. Observe Console window; Actu... Read more
Shadows are visible through trees and leaves when Main Camera is in Defe...
Shadow casted by a Cube gameobject is visible through the tree and its leaves which both are in front of the shadow. How to reprodu... Read more
[Timeline] Object transforms reset to initial values when deselected
Steps to reproduce: 1. Open attached Unity Project "TimelineBug.zip" 2. Load Scene "Room1" 3. Select Cube in the Hierarchy 4. Open ... Read more
PreLateUpdate.ParticleSystemBeginUpdateAll CPU exceeds 1s when moving Wi...
Reproductions steps: 1. Create new project 2. Import Standard Assets 3. Open the profiler 4. Enable Editor profiling 5. Add WildFire... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts