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[Windows] Addressables can't be built or cleaned if generated path excee...
How to reproduce:1. Download the attached project (make sure the project path takes at least ±60 characters)2. Open Window > Asse... Read more
Rigidbody's Collision Detection is not changed to Continuous when changi...
When enabling the Is Kinematic option in the Rigidbody's Component it changes the Collision Detection to Continuous Speculative. Cha... Read more
[Android] Canvas Batches are recreated every frame on Android device whe...
Steps to reproduce:1. Open user's attached project "URP-postproc-bug.zip"2. Build the Project using "SampleScene" with Autoconnect P... Read more
Disable/Enable checkbox missing from inspector script that contains Mono...
There is an AudioManager script attached to an Audio Manager game object. In the inspector, the enable/disable checkbox is missing. ... Read more
[Input System] Sample Projects have missing script references
Reproduction steps:1. Open "1190598" project2. Select "UICanvas" and notice that it has a missing script reference3. Select "Default... Read more
Immediate Window package causes ReflectionTypeLoadException when install...
How to reproduce:1. Create a new project2. Add the "Immediate Window" Package3. Open the Services tab4. Link the project with a team... Read more
[URP] Speedtree LOD Fade mode "Cross Fade" incorrect behavior / algorithm
(Repros on 6.9.1 release, 7.1.2 release, and SRP Master commit 0251f6303b. Could not attempt repro in 5.7.1 as the materials would n... Read more
[Terrain] Editor crash on "SpookyHash::Short" when opening the scene
How to reproduce:1. Open the attached "[Terrain] FTP.zip" project2. Open the "06_AutomaticSpeedTreeInstancingLODs" scene (Assets -&g... Read more
Audio clips after switching scene when scene has Timeline audio playing
How to reproduce:1. Open attached project ("Audio Mixer Volume Blip.zip")2. Open Test Scene A scene3. Enter Play mode Expected resul... Read more
[HDRP] ColorMask 0 works on neither Unlit shader nor "HDRP Unlit" shader...
To reproduce:1. Open the QA's attached HDRPColorMask project2. Open the SampleScene3. Move the Scene View around Actual: Gameobjects... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open