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UV maps are corrupted for static objects with custom shader when Static ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Static Batching is enabled in Player Settings 3) Ge... Read more
Line Renderer UV's are Incorrect
Line Renderer UV's are Incorrect The UV's are incorrect in three distinct situations. - Always incorrect in the end caps (there is ... Read more
OnEndDrag / IEndDragHandler callback is not invoked
The 'OnEndDrag' callback in IEndDragHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene... Read more
Unity doesn't start when blocked by firewall or when internet connection...
1. Get FirewallAppBlocker, or anything like it, or do it manually through win firewall 2. Search for all .exe files with win search,... Read more
[VideoPlayer] H264 video is not synced with audio and view is shaking on...
All provided H264 videos play on Samsung S3 mini, however, view is shaking (might be because it is very laggy) and because of that ... Read more
[.Net 4.6] Adding new script to GameObject causes Unity to crash
How to reproduce: 1. Create new project 2. Go to Edit -> Project Settings -> Player and set Configuration to .Net 4.6 3. Create new ... Read more
Crash when changing burst count property's value in Animation window
To reproduce: 1. Open my attached project, scene repro 2. In project window, click on Particle system 3. In Animator window, change... Read more
[XAML - Emulator] - 2017 : Emulator is crashing on app launch in Windows...
While testing XAML in RS2 with the windows emulator, the XAML apps would crash when trying to launch. This was happening with BEV su... Read more
Editor crashes when instantiating the clones of a prefab with a LOD grou...
Steps to reproduce: 1. Open the attached project (OC) 2. Open the Test Environment 2 scene 3. Play the scene 4. Press the "Home" but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"