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[Shadergraph] Behavior of view to object space in direction mode is wron...
Repro steps:1. Open the attached shadergraph in URPExpected result: the shadergraph should be black, because transforming a normaliz... Read more
[GraphView] Node groups, systems, properties, sticky notes can not be re...
How to reproduce:1. Create a new HDRP/URP (make sure VFX package is installed on URP) project or open the existing one2. Create VFX ... Read more
Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...
How to reproduce:1. Open the user's attached "TesteProject.zip" project2. Open the "SampleScene" Scene3. Select the "New SpriteShape... Read more
[Input System] Out-of-focus Gamepad devices do not set ButtonControl.was...
Reproduction steps:1. Open the attached user's project "InputSystem Bug.zip"2. Connect a xinput compatible controller3. In the Proje... Read more
PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...
1. Open the attached project2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled3. Follow the i... Read more
Addressable Group Advanced Options section in the Inspector gets closed ...
How to reproduce:1. Open the user's attached project2. In the Project window open Assets > AddressableAssetsData > AssetGroups... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
[Input] Different buttons are selectable while holding Enter key
Steps to reproduce:1. Download and open the project "UISubmitReleaseBug.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play mod... Read more
Visual Scripting throws an exception during batchmode build
Reproduction steps:1. Open attached project's "ScriptTest.zip" folder2. Configure path in Build.bat to match your Editor version3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field