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Application.Unload crashes with the 4.x scripting runtime
To reproduce: 1. Build & run to an android device 2. Press the "Crash" button 3. Notice that the app crashes (can be done by using A... Read more
Splitting android build architecture prepends 10000 or 30000 to version ...
To reproduce: 1. In a new project, in the Player Settings for Android, check on Split APKs by architecture 2. Build the project for... Read more
Layout Group child object's Width and Height cannot be changed when Chil...
How to reproduce: 1. Open the attached "TestFor1060469.zip" project's SampleScene 2. Select ParentPanel GameObject from the Hierarch... Read more
Editor crashes in Object::SetDirty when passing a null into the EditorUt...
To reproduce: 1. Open the attached project (NullSetDirty.zip) 2. Open the Test -> Test window 3. Press SetDirty button Expected: t... Read more
[PLM] A specific asset causes lightmap generation to take very long/thro...
Steps to reproduce: 1. Open user-submitted project 2. Drag _TMP/Inner 2 prefab into the Scene 3. Go to Window->Lighting->Settings (o... Read more
After renaming a file in Visual Studio it is not marked as changed in Un...
Reproduction steps: 1. Create a new Unity project 2. Set up collab and publish to be up to date 3. Create a new C# script 4. Open it... Read more
[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...
Repro steps: 1. Open QA attached project "repro" 2. Open Scene "0" 3. Enter Play Mode 4. Press space on your keyboard 5. Exit Play M... Read more
Editor throws compilation error when invoking a method with overloaded *...
How to reproduce: 1. Download and open attached project "CSharpBug" 2. Observe Console Expected result: Editor compiles script "Bug... Read more
Quaternion.LookRotation breaks rotation physics when parented with a mov...
How to reproduce: 1. Open user-submitted project (SpringBug) 2. Enter Play Mode 3. Press the 'space' key to parent and unparent the ... Read more
Objects with LPPVs do not receive realtime direct light when using Shado...
Steps to reproduce: 1. Download the attached project and open TestLPPV scene 2. Navigate to the lighting window and make sure that i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF