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Issue with reflection probe artifact staying after stopping gameview
-Select a reflection probe in the editor.-Enter play mode-The reflection probe is visible in play mode/game view-Deselect the reflec... Read more
[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game vie...
Steps to reproduce:1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip")2. Open SpriteMesh Editor window the... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade.For example Evaluate now has... Read more
Package manager fails to start when the internet connection is poor on W...
The project won't open if package manager fails to start when the internet connection is poor on Windows Steps to Repro:1. Set your ... Read more
Unity 2018.3 Crashed while creating a new HDRP project
How to reproduce:1. Open Unity launcher2. Create a new High Definition Render Pipeline project Expected result: Unity successfully c... Read more
[Linux] Highlighting text in "Project name" when creating a new project ...
To reproduce:1) Open Unity Project Wizard2) Choose to Create a new project3) Highlight a part of the project name4) Try dragging it ... Read more
[WebGL] MissingMethodException thrown for System.ComponentModel.TypeDesc...
Steps to reproduce:1. Open user-attached project2. Build for WebGL (Development Build) Expected result: the method executes without ... Read more
When entering Prefab Mode the prefab opens at the incorrect frame
When entering and exiting Prefab Mode the frame of the prefab changes. It seems to be reverting to a previous state or animation fra... Read more
Unable to get out of Prefab Mode
DescriptionWhen using the undo in Prefab Mode, autosave can become confused. If this happens the user is stuck in the prefab editing... Read more
Project names containing spaces cause scripts to open incorrectly in Vis...
This occurs both on new projects, and when upgrading projects from 2018.2 and below to 2018.3 Mac only - does not occur on Windows S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used