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PBXSourceTree.Source adds file via absolute path, not relative
To reproduce:1. Open attached project2. Build for iOS3. Open built project with Xcode4. On the left in "Show the Project navigator" ... Read more
Animation Preview window color of the grid is too dark
How to reproduce:1. Open attached project "New Unity Project (2).zip"2. In Project window, select "Ruby@SkinV2" object3. Observe Ins... Read more
Unity 2018.2 does not pick up that it needs to update the manifest from ...
Repro steps:1. Make a NEW project in Unity 2018.12. Enable Collaborate3. Add a package (for example, Post Processing Stack)4. Commit... Read more
History and CollabProxy errors in console
Collab - History and CollabProxy errors in console. 1. What happenedCollab errors appear while using Unity. If cleared they will rea... Read more
[IL2CPP][macOS] Unity IAP plugin doesn't build - trying to reference iOS...
Reproduction steps:1. Open the attached project.2. Build it to macOS using IL2CPP Scripting Backend. Actual behavior:- Build fails. ... Read more
[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run project... Read more
[OSX StackOverflowExceptions cause crash
[UPDATED] To be clear, this affects only users that have an actual StackOverflow exception in their own code. I've isolated the cras... Read more
[HDRP][Metal] Build succeeds even though Mac OS 10.12.5 isn't supported
Unity version: 2018.2.0f2 When using HDRP on Mac OS X 10.12.5, the user is able to create a build, even though the error message say... Read more
[UX] UI slider for color picking is difficult to see with bright colors
How to reproduce:1. Create a new Project2. In the Hierarchy Window create a new Image Object3. In the Inspector Window click on the ... Read more
Performance slowdown when using IL2CPP as scripting backend
Steps to reproduce:1. Open user-attached project2. Build with both Mono and IL2CPP backends3. Follow the instructions provided in 'N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant