Search Issue Tracker
Fixed in 2018.4.X
Votes
1
Found in
2018.2.0b10
Issue ID
1056614
Regression
No
[IL2CPP][macOS] Unity IAP plugin doesn't build - trying to reference iOS symbols
Reproduction steps:
1. Open the attached project.
2. Build it to macOS using IL2CPP Scripting Backend.
Actual behavior:
- Build fails.
Reproduced with:
macOS (IL2CPP)
2018.1.8f1, 2018.2.0f2
Not reproducible with:
iOS (IL2CPP)
macOS (Mono)
Notes:
- 2017.4 doesn't have the IL2CPP option for macOS.
- The project doesn't work in 2018.3.
- Error logs attached below.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Aurimasp
Dec 20, 2018 12:41
Hey,
We are still investigating this issue.
seven_
Dec 20, 2018 10:57
Is there any progress on this? Hoped (but it did not believe) 2018.3 would fix this. Any ideas how to build with in-app purchases on MacOS if not using outdated Mono (which has its own IAP issues).