Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
1
Found in
2018.2.0b10
Issue ID
1056170
Regression
No
Performance slowdown when using IL2CPP as scripting backend
Steps to reproduce:
1. Open user-attached project
2. Build with both Mono and IL2CPP backends
3. Follow the instructions provided in 'Notes' to connect
Expected: the performance is the same in both the IL2CPP and Mono versions
Actual: the performance is way slower on IL2CPP
Reproduced in: 2018.1.8f1, 2018.2.0f2
Unity 2017 was not tested due to windows IL2CPP not being introduced yet
Unity 2018.3.0a4 could not be tested due to crashing
Could not build to OpenGL due to this error:
"Unspecified error during import of AudioClip Assets/Tayx/Graphy - Ultimate Stats Monitor/Scene/Audio/SFX/269180__mickleness__chat-message-1-incoming-message_01.mp3"
Notes:
open 2 clients/windows.
#On Window/Client 1
/login test1 test
/conn 101 1
/state lobby
/room create hangout duel 1
#On Window/Client 2
/login test2 test
/conn 101 2
/state lobby
/room join id_of_hangout_room_id
#On Window/Client 1
/room ready
/room start
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment