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Fixed in 4.1.0



Found in [Package]


Issue ID




[HDRP][Metal] Build succeeds even though Mac OS 10.12.5 isn't supported

Package: Scriptable Render Pipeline HD


Unity version: 2018.2.0f2

When using HDRP on Mac OS X 10.12.5, the user is able to create a build, even though the error message says `Platform Mac OS X 10.12.5 with device Metal is not supported, no rendering will occur`.

Expected result:
The build should fail

Actual result:
The build succeeds with no rendering, so the player is completely black.

Steps to repro:
1) On a Mac 10.12 machine, create or load a HDRP project (I used Book Of The Dead)
2) Observe errors in the console
3) Set off a build
4) Observe that the build succeeds, despite the errors
5) The built player has no rendering, and is completely black

Comments (2)

  1. FlightyFelon

    Nov 21, 2019 14:54

    If you go into the Project Settings, Graphics, & turn off the automatic Mac API then you are given a list of two rendering... things?


    If you remove openGL and build it will work!

    Just make sure to re-add openGL if you want to continue working on the game on a PC. Otherwise the rendering gets screwy. I just do this every time I need to make a MAC build. Hopefully it works for you!

  2. Rinku2429

    Oct 16, 2018 04:42

    Same happened to me for the "Book Of The Dead" Project. Can't Find any solution !!!

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