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"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restri...
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restricted backbuffer Use' in PlayerSettings." when setting is alr... Read more
[WebGL] Safari won't render when Post Processing stack is enabled
To reproduce: 1. Open the "Transparenttest2" scene in the attached project 2. Select CameraSystem\Main Camera from the Hierarchy 3. ... Read more
Editor crashes at CreateNullGfxDevice when importing .dae file
Steps to reproduce: 1. Download model.dae 2. Create new project 3. Import model.dae 4. Editor crashes 5. If Editor didn't crash clo... Read more
[5.6][MSE] Enabling auto mode in main scene overwrites the lightmap inde...
Enabling auto mode in main scene overwrites the lightmap index of additively loaded scenes Steps for reproduction: 1) Open the proj... Read more
Unity does not load the 2017.1 launcher without internet connection when...
Step to reproduce: - Using Unity 5.x, sign in (important!, user must be signed in) - Make sure only 5.x license is available - Insta... Read more
Polygon Collider 2D Gizmo not displayed in Editor when editing it as par...
Steps to reproduce: 1. Open attached Unity project "926739-2D-RAT.zip" 2. Open scene "test" 3. Select Platforms1 to see that it has ... Read more
Undo SetCurrentGroupName() is overriden by RecordObjects() when using Redo
Steps to reproduce: 1. Open project contained in "bug1.zip" 2. Enter "Main" scene 3. Select Main Camera and Directional Light gameob... Read more
Mono crash when Fallback handler fails to load a specific libraries
To reproduce: 1. Open repro project 2. Play 'Test' scene Note: editor crashes in 'Kinect1Interface' script's line 249 when trying t... Read more
[PVR] Progressive Lightmapper generates lightmaps when scene doesn't con...
Repro steps: 1. Open "ProgressiveLightmapperBug.zip" project 2. In the Lighting window press "Auto Generate" Expected result: Auto... Read more
Facebook WebGL old build is embedded into the new one
Steps to reproduce: 1. Open attached project "Test_WebGLBuild.zip" 2. Build for Facebook Gameroom with WebGL 3. Build again to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened