Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.3f1
Issue ID
869960
Regression
No
Undo SetCurrentGroupName() is overriden by RecordObjects() when using Redo
Steps to reproduce:
1. Open project contained in "bug1.zip"
2. Enter "Main" scene
3. Select Main Camera and Directional Light gameobjects in Hierarchy Window.
4. Press Window->Reset Transforms
5. Press Edit. Notice That Undo option says "Undo Reset Selected Transforms" (Which is the group name set by SetCurrentGroupName())
6. Press "Undo Reset Selected Transforms"
7. Press Edit. Notice how Redo option says "Redo Reset Transform" (Which is the name of every object set by RecordObjects())
8. Press "Redo Reset Transform". Notice how Undo option now says "Redo Reset Transform" too.
Expected results: Labels in steps 7&8 should be "Redo Reset Selected Transforms" and "Undo Reset Selected Transforms"
Reproduced in: 5.4.5p1, 5.5.4p1, 5.6.2p2, 2017.1.0f1, 2017.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.