Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.3.0a1
Issue ID
926713
Regression
No
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restricted backbuffer Use' in PlayerSettings." when unchecked
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restricted backbuffer Use' in PlayerSettings." when setting is already unchecked
1. Start a new project
2. Edit > Project Settings > Player
3. Ensure that "Metal Editor Support" is checked, and "Metal Restricted Backbuffer" is unchecked
4. At the empty scene, toggle on "2D" (skip this step if you started the new project in 2D mode)
5. Play and exit Play, three times
6. After exiting, click anywhere on the empty scene
Expected: No warning
Observed: "Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restricted backbuffer Use' in PlayerSettings."
The warning tells the user to uncheck 'Metal Restricted Backbuffer', which is already unchecked.
Occurring on: 2017.2.0b1 (first appearance of this setting) onwards till 2017.3.0a1 (current latest trunk)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment