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ScriptedImporter is not triggered when another ScriptedImporter's, with ...
To reproduce:1) Open the attached project2) Open ImporterB in the script editor and change ScriptedImporter's version to a higher on... Read more
UIElements Range does not work when field is set to float
How to reproduce:1. Open attached project ("RangeBug.zip")2. Open SampleScene scene3. Select TestObj Game object4. Open Inspector wi... Read more
Shader Graph's Material's Vector4's values can not be saved and revert t...
To reproduce:1. Open the user's attached project2. Select the "New Material"3. Try changing the _Albedo_ST value Expected result: Th... Read more
[Vulkan][AMD] Editor crashes with vkDestroyDescriptor Pool when changing...
Editor crashes with vkDestroyDescriptor Pool when changing API to Vulkan 1. Create a new Project2. Open Player Settings3. Change Gra... Read more
[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...
How to reproduce:1. Open the user-supplied project2. Make sure the scripting backend is set to IL2CPP and the API compatibility leve... Read more
[TMP] TextMeshPro is unusable due to MissingReferenceException error whe...
TextMeshPro becomes unusable along with MissingReferenceException error when "TMP Examples & Extras" is imported. Steps to repro... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more
UWP using ECS on HoloLens2/ARM64 experiences an AV on start
We believe this issue has been resolved in 1.3.0-preview.12 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open