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[Perforce] [Addressables] the file does not get selected in Project wind...
Reproduction steps:1. Download and extract the project in "case_1316556-UnityBugHunt.zip"2. Download P4V client from https://www.per... Read more
UI Document text will wrap unnecessarily when resizing the Game View Hor...
How to reproduce:1. Open the attached project "FontTest.zip"2. Open SampleScene3. Resize the Game View horizontally4. Observe the te... Read more
[UI Toolkit] IMGUIContainer flickers when UI is updated in the Build
How to reproduce:1. Open the user's attached "DragAndDropExample" project2. Open the Scene "SampleScene"3. Open the Build Settings (... Read more
Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly
Reproduction steps:1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'2. Open 'SampleScene' in Assets\Scenes3. Play Scene... Read more
Selecting a Shader throws an "Invalid conditional expression" error from...
How to reproduce:1. Open the user's attached "ShaderGraphErrorsAfterUpgrading 2019.4.25.zip" project2. In the Project window go VFX ... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
[AR Foundation] Prefab with ARMeshManager as a child of ARSessionOrigin ...
Reproduction steps:1. Open the attached project ("ARMeshManagerBug.zip")2. Select the "ARSessionOrigin" prefab Expected result: Pref... Read more
Editor crashes with various stack traces when entering Play Mode after r...
How to reproduce:1. Open the attached project2. Open the Scene 'OutdoorsScene'3. Enter and exit Play Mode4. If the crash doesn't occ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field