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[IL2CPP][Android] App crashes on launch when patch obb file is pushed
How to reproduce: 1. Open the attached project "1347178.zip" 2. Open Build Settings and change to Android platform 3. Make sure that... Read more
Crash on libunity.AnimationClip::GetRuntimeAsset when an Animation is pl...
How to reproduce: 1. Open the attached project from Google Drive 2. Build And Run the Project 3. On the main base screen go to PVP (... Read more
Fullscreen button of Editor windows is disabled when making Editor windo...
How to reproduce: 1. Create a new project 2. Open Package Manager (Window>Package Manager) 3. Press the "+" sign and select "Add pac... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps: 1. Open the attached user's project 2. Open any script in the project with Rider 3. Attach Rider debugger to the... Read more
Emission parameter of detail mask gets deactivated when inspecting mater...
How to reproduce: 1. Open the attached project "plugin.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Scene>node_damagedHelm... Read more
Package version information is displayed incorrectly in Package Manager ...
Steps to reproduce: 1. Set Windows UI scaling to 125% 2. Open a new empty project 3. Open Window > Package Manager 4. Select Package... Read more
[HUB] Android Build Support additional packages are not selected when se...
Reproduction steps: 1. Open Unity Hub 2. Go to Installs 3. At the top right corner select Install Editor 4. Select to install any Un... Read more
[HDRP] Path tracer does not support Physically Based Sky
Physically based sky is know for controlling Sunlight color and intensity based on Directional light angle, among other things. When... Read more
[VFX Graph] Render Order is not automatically updated until VFX window i...
How to reproduce: 1. Open the attached package 2. Make sure that VFX window is closed 3. Select VFX asset in the Project Browser 4. ... Read more
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Layer Mask is not highlighted when the property is overriden
- The tag popup window is deformed and stretched out when creating a tag with the same name as an already existing tag
- FlexShrink fails when the first of two Label elements is set to FlexGrow="0" and the second is set to FlexGrow="1"
- Freeze when entering Play Mode with a certain Tilemap enabled
- Input System's mouse controls are disabled when using "Cursor.lockState = CursorLockMode.Locked" to lock OS mouse