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0
votes
Won't Fix

[Entities] ProcessAfterLoad/EntitySceneOptimizations don't handle system...

Package: Entity Component System (ECS)

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Jun 09, 2020

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Version/s: 0.14.0-preview.18

How to reproduce: 1. Open tester-attached project (Entities.zip) 2. Open the SampleScene(wait for it to finish loading) 3. See the C... Read more

1
votes
By Design

GameObjects are not visible after entering Play Mode when calling the Co...

Package: Scriptable Render Pipeline Universal

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Aug 26, 2020

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Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the attached project's Scene labeled "New Scene" 2. Observe the Cubes in the Game View 3. Enter the Play M... Read more

0
votes
Fixed

Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...

Scripting

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Sep 01, 2020

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Version/s: 2019.4, 2020.1, 2020.1.3f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "Prototype" 3. In the project window, open Scripts > "CoroutineHan... Read more

6
votes
Fixed

The Inspector is empty when selecting the Blend Tree that has been copie...

Animation

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Sep 01, 2020

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Version/s: 2019.3.15f1, 2020.1, 2020.1.4f1, 2020.2

How to reproduce: 1. Open the attached "BlendTree" project 2. Open the Animator (Window->Animation->Animator) 3. In the Project wind... Read more

1
votes
Fixed

[Windows] Check for updates window does not appear on startup

Windows

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Sep 02, 2020

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Version/s: 2019.4, 2020.1, 2020.1.4f1

Check for updates window does not appear on startup even if Check for updates checkbox is selected. To repro: 0. Precondition: in... Read more

1
votes
Fixed

Editor freezes and memory usage increases when moving a selector between...

Package: UI Builder

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Sep 01, 2020

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Version/s: 1.0.0-preview.5

How to reproduce: 1. Open the attached project (case-1274584.zip) 2. Open the UI Builder window (Window -> UI -> UI Builder) 3. Drag... Read more

0
votes
Duplicate

[Linux editor] prefab overrides window not registering input, just closes

Linux

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Sep 02, 2020

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Version/s: 2020.2.0a21

-error: the lilltle popout window to selectivly apply prefab overrides just vanishes when clicking into it --works well on Windows e... Read more

0
votes
By Design

[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...

Metal

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Aug 26, 2020

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Version/s: 2019.1.0a10, 2019.4, 2020.1, 2020.1.3f1, 2020.2

Steps to reproduce: 1. Open the attached project ("StrippedScene.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: ... Read more

1
votes
Fixed

[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...

Package: Unity Netcode

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Aug 26, 2020

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Version/s: 0.3.0-preview.3

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Cube to appear i... Read more

0
votes
Fixed

[Shuriken] ParticleSystem is not rendered into a texture when using a Co...

Visual Effects - Legacy

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Aug 26, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce: 1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene 2. Select the TheVegetationEngine/GlobalV... Read more