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[UX] [Color space] Cancel button greyed out when switching color space
Steps 1. open a project (ideally lots of textures) 2. switch color space in project settings > player settings > other settings Exp... Read more
GUILayout FlexibleSpace and ScrollView doesn't work in the Inspector whe...
How to reproduce: 1. Open the user attached project (FlexibleSpaceTest-2019-4-06-NotWorking.zip) 2. In the Project window go to "Ass... Read more
Wire gizmos not visible from a distance
How to reproduce: 1. Open the user's attached 'Gizmos Bug.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. Z... Read more
[Linux] HDRP Project crashes Editor with "(Unknown)" entries in the stac...
How to reproduce: 1. Open the user attached project (StarLightLantern.zip) 2. In the Project window go to "Assets > Scenes" and open... Read more
Blend shape normal shading is wrong around bends
How to reproduce: 1. Open attached project "DigitalDouble.zip" 2. Enter Play Mode 3. Pause Play Mode 4. Advance frame by frame while... Read more
Blurry graphical artifacts are visible in the Player when building a HD ...
How to reproduce: 1. Create a new project with the High Definition RP 2. Set the Graphics API to Vulkan (Edit -> Project Settings ->... Read more
The rendered Texture of the Object is corrupted when the Object's Model ...
How to reproduce: 1. Open attached "MirroredTangentsIssue.zip" project and SampleScene scene 2. Enable the 2D Scene view 3. Double c... Read more
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps : - Open test project - Open sample scene - Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh sh... Read more
[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps: 1a. Open new 3D template 1b. Add HDRP in package manager (10.0.0-preview.27) 1c. select Fix All and Create One on HDRP wizard... Read more
[Addressables] InvalidCastException is thrown when a project is built wi...
How to reproduce: 1. Open the user's attached "AddressablesBugReport.zip" project 2. Go to File -> Build Settings 3. Make sure "Deve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature