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[IL2CPP] IL2CPP is 5 times slower than Mono calling ZeroFormatterInitial...
Steps to reproduce: 1. Open user attached project 2. Make Mono and IL2CPP builds, make sure that development build is unchecked 3. C... Read more
Listed Force Field keeps affecting particles when its GameObject is acti...
How to reproduce: 1. Open the attached project ("ParticleSystem_ForceField.zip") 2. Open the repro scene ("Main") 3. Enter Play Mode... Read more
A Performance Issue appears when Brute Force Sorting a large amount of U...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "New Unity Project.zip" Project 2. Click on the main "Canvas" Game... Read more
[Shader Graph] Node input field does not hide when property connects to ...
Node input field does not hide when property connects to that input. Steps to reproduce: 1. Create a new project. 2. Go to Window >... Read more
[SpriteShape] SprieShapeController.OnWillRenderObject() generates large ...
How to reproduce: 1. Open the user's attached project ('SpriteShapeDepthBufferReport.zip') 2. Open Profiler window and go to Memory ... Read more
Crash on non-development build when UnsafeUtility.Malloc() with Allocato...
How to reproduce: 1. Open user's attached project ('Test2019_2_0a13.zip') 2. Build for Windows (PC, Mac & Linux Standalone), make su... Read more
[Linux] CTRL+Z shortcut does not work when using German (Austria) Input ...
How to reproduce: 1. Add German (Austria) Input Source in Region & Language settings 2. Open any project 3. Create a random GameObje... Read more
[Linux] Tooltips stay on screen when Editor window has been minimized
How to reproduce: 1. Open any project 2. Navigate to Console window and hover on 'Editor' tab until it shows a tooltip 3. Quickly mi... Read more
[Linux] Keys in Particle System curve-based modules are immovable after ...
How to reproduce: 1. Open the attached project '1149313repro' 2. In SampleScene, go to Particle System object and enable Size over L... Read more
[Linux] Input.mouseScrollDelta returns reversed values in Linux player
How to reproduce: 1. Open user's attached project ('mousewheel-test.zip') 2. Build the project for Linux 3. Run the built executable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project