Search Issue Tracker
Fixed in preview.7 - 2.0.0
Votes
0
Found in [Package]
preview.5 - 2.0.0
Issue ID
1146747
Regression
No
[SpriteShape] SprieShapeController.OnWillRenderObject() generates large GC Allocations every frame
How to reproduce:
1. Open the user's attached project ('SpriteShapeDepthBufferReport.zip')
2. Open Profiler window and go to Memory module
3. Enter play mode
-- Observe that under PlayerLoop -> Camera.Render -> Culling -> SceneCulling -> CullSendEvents -> SpriteShapeController.OnWillRenderObject() -> GC.Alloc there is always 3.6 KB of allocated memory (1.2KB for each Spirte Shape Controller in this specific project)
Reproducible with: 2019.1.1f1 + 2D SpriteShape preview.5 - 2.0.0 and 2018.3.14f1 + 2D SpriteShape 1.0.14-preview.2
Could not test with 2019.2+ because the package has no prepared version for later versions.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
SV_Tech
Jul 15, 2020 13:41
Still an issue in 3.0.12
hadarhadar
Sep 01, 2019 16:38
This is still an issue in version preview.9 - 2.0.0
I don't know why it says "Fixed"