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Fixed in preview.7 - 2.0.0
Votes
0
Found in [Package]
preview.5 - 2.0.0
Issue ID
1146747
Regression
No
[SpriteShape] SprieShapeController.OnWillRenderObject() generates large GC Allocations every frame
How to reproduce:
1. Open the user's attached project ('SpriteShapeDepthBufferReport.zip')
2. Open Profiler window and go to Memory module
3. Enter play mode
-- Observe that under PlayerLoop -> Camera.Render -> Culling -> SceneCulling -> CullSendEvents -> SpriteShapeController.OnWillRenderObject() -> GC.Alloc there is always 3.6 KB of allocated memory (1.2KB for each Spirte Shape Controller in this specific project)
Reproducible with: 2019.1.1f1 + 2D SpriteShape preview.5 - 2.0.0 and 2018.3.14f1 + 2D SpriteShape 1.0.14-preview.2
Could not test with 2019.2+ because the package has no prepared version for later versions.
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SV_Tech
Jul 15, 2020 13:41
Still an issue in 3.0.12
hadarhadar
Sep 01, 2019 16:38
This is still an issue in version preview.9 - 2.0.0
I don't know why it says "Fixed"