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Votes
0
Found in
2019.2.0a11
2019.2.0a13
2019.3.0a1
Issue ID
1149495
Regression
Yes
Crash on non-development build when UnsafeUtility.Malloc() with Allocator.Persitent is called
How to reproduce:
1. Open user's attached project ('Test2019_2_0a13.zip')
2. Build for Windows (PC, Mac & Linux Standalone), make sure that Development Build is not ticked
3. Run the build executable
-- observe the crash
Reproducible with: 2019.2.0a11, 2019.2.0a14, 2019.3.0a1
Not reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.1f1, 2019.2.0a10
Full line of code that crashes the built project: int* data = (int*) UnsafeUtility.Malloc(sizeof(int)*4, UnsafeUtility.AlignOf<int>(), Allocator.Persistent);
First 5 stack trace lines:
0x6631BE0A (UnityPlayer) PAL_Thread_YieldExecution
0x662F736B (UnityPlayer) PAL_Thread_YieldExecution
0x6627252A (UnityPlayer) PAL_Thread_YieldExecution
0x00F3D740 (Mono JIT Code) (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Malloc (long,int,Unity.Collections.Allocator)
0x00F3D6BC (Mono JIT Code) Test:test ()
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hoangst_wolffun
Sep 25, 2019 14:22
I also had this issue on the Unity 2019.2.6.
Stack strace:
0x00000000cedc10be std::_Rb_tree_iterator<int> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_<int const&>(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, int const&)
0x00000000cf04942e PAL_Thread_YieldExecution