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Releasing an asset doesn't unload it from Memory
Reproduction steps: 1. Open "TextureRefExample.zip" project 2. Open the Profiler Window 3. Build the Player with "Development Build... Read more
Modifications to Prefab instances in the Scene are reset when replacing ...
When replacing a prefab asset the transforms, as well as all modifications to all prefab instances in the scene of that prefab asset... Read more
[.NET 4.X] Instead of showing which package needs to be enabled to fix c...
Steps to reproduce: 1. Open attached project 2. In console, notice errors: - Assets/Test.cs(8,9): error CS0246: The type or namespa... Read more
[Windows] Upgrading project from 2017.* to 2018.* changes Cinemachine Vi...
To reproduce: 1. Download attached project "TimelineBugRepro2018_UpgradedFrom2017.zip" and open in Unity 2017.4.11f1 2. Open "Actua... Read more
Probuilder Unlit Solid Color shader breaks with transparent color
1. Open attached project 2. Open "Probuilder_UnlitShaderIssue" scene 3. Walk around in front of red surface with cube behind it. 4. ... Read more
Closing the 'Shader' dropdown menu when inspecting a Material fills the ...
How to reproduce: 1. Create a new Unity project 2. Create a new Material 3. Select the Material and in the Inspector window open and... Read more
[Mac] Package manager error occurs while resolving packages on creating ...
Package manager error window appears on creating a new project while resolving packages. The user is able to create the project but ... Read more
[XR] Frame debugger will render next frame sometimes even though play m...
If you have the frame debugger doing and an active HMD and click on or arrow up/down through the list of draw calls sometimes there ... Read more
InputField's Image doesn't extend to fit the length of the "Text" field'...
Repro steps: 1. Open QA attached project "repro_1083649" 2. Expand "Canvas" and then select "InputField" in the Hierarchy 3. Delete ... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when enterin...
How to reproduce: 1. Open attached "pong-tdd1" project 2. Open project's solution in Rider 3. Search all (Ctrl + T), enter "TestLaun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL