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[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro: 1. Create a new or open attached Project 2. Select the FBX model in Project ... Read more
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. Delete the "Blend_Jump" State in the Base Layer Act... Read more
Unity freeze and mono_arch_find_jit_info_ext crash when importing Corru...
Steps to reproduce: 1. Open new Project 2. Add any of the provided Assets in the Project folder Expected: they get imported Actual:... Read more
Crash when regenerating SpeedTree Materials, but only when using Asset D...
Found an easier way to reproduce the bug the error: 1 - Create a new project and add CreateMaterialInNewFolder.cs file. 2 - Use the ... Read more
Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F) The gizmos glit... Read more
Cardboard projects default to 30fps
We fixed a framerate regression in 2019.1, but there remains an issue where Cardboard projects will still default to 30fps. Read more
RectTransform Width, Height values are changed when adding 'TMP-Text(UI)...
How to reproduce: 1. Create a new project 2. Import 'TMP Essential Resources' by going to top menu -> 'Window' -> 'TextMeshPro' -> '... Read more
[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...
How to reproduce: 1. Download a project from the link the comments 2. Build for iOS and deploy the Xcode project to the iOS device ... Read more
Update is not being called when Gameobject's active state changes in the...
How to reproduce: 1. Open the attached project ("case_1144488.zip") 2. Press Play Expected result: Update is called Actual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
- HDR colors are recorded in gamma compressed values instead of linear values when using the Animation window
- Scroll bar fails to resize when content is dynamically removed in Player or Play Mode
- Error "Shader error in 'Shader Graphs/ScrollingHologram_Graph" when switching HDR Debug Mode to Gamut View
- "Unable to add Renderer to the Scene after Culling.“ and “NullReferenceException: Object reference not set to an instance of an object“ errors spawned when changing the light shadow settings in the Player