Search Issue Tracker
Menu.SetChecked state is lost after entering a Play mode in the Editor
Reproduction steps: 1. Open the attached project "MenuItemCheck.zip"; 2. Click on MenuItemCheck -> The Menu Item to set the check in... Read more
XRSettings.supportedDevices does not return a list of supported VR devices
To reproduce: 1. Open attached project; 2. Open "test' scene; 3. Enter play mode; 4. Look to the Console. Expected result: XRSetti... Read more
Crash on Unity close when calling XRSettings.LoadDeviceByName with non-e...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter play mode; 4. Exit play mode; 5. Repeat steps 3 and 4 until ... Read more
Missing components are not displayed in the inspector
To reproduce: 1. Open the project, attached by the user (ComponentsError.zip) 2. Open the "MissingComponents" scene 3. Enter Play m... Read more
Force quitting Visual studio before it launches makes MonoDevelop appear
Steps to reproduce: 1. Open any project 2. Set external code editor as Visual Studio 3. Create any script 4. Double click to open in... Read more
After you change a scene in Scenes in Build, Unity builds a previous scene
Steps to reproduce: 1. Open the attached project (New Unity Project 13.zip) 2. Switch to Windows Store 3. Build and Run the Menu3d s... Read more
[Timeline] Audio track doesn't stop playing when editor looses focus
To reproduce 1. Open attached project 2. Run AudioTrackBug scene 3. Minimise editor or open any other application while scene is run... Read more
Reference to Assembly-CSharp.dll is generated instead of Assembly-CSharp...
To reproduce: 1. Open the project, attached by the tester (badReference.zip) in 5.6.2f1 2. Open the file Assembly-CSharp-Editor.csp... Read more
Deleting a file and trying to observe changes in Collab has no handler
Steps to reproduce: 1. Open any project, set up collab 2. Create new script, publish it 3. Delete said script 4. In Collab dropdown ... Read more
VR Stereo Display is named as null when calling XRSettings.loadedDeviceName
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure that XR is enabled and Stereo Display is set (Edit > Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited