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Managed code stripping strips Animation Rigging Scripts when building wi...
How to reproduce: 1. Open the attached "AnimationBug2.zip" project 2. Open the "SampleScene" Scene from the Assets > Scenes folder 3... Read more
[GPU PLM] Optix denoiser produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch) 2. Make sure that lightmapper is set t... Read more
[GPU PLM] OIDN produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch) 2. Make sure that lightmapper is set t... Read more
[UI] Packages disapear from Packman UI after downgrade
Unity Transport disappears from PackMan UI after downgrading it after changes in dependent Unity Netcode package. To repro: 1. Do... Read more
Loading Sub Scene causes an "System.ArgumentException: The entity does n...
How to reproduce: 1. Open user attached project "HLOD Test.zip" 2. Open "SampleScene" scene 3. Hold and move the mouse cursor in the... Read more
Invalid pass number (1) for Graphics.Blit error is continuously thrown u...
How to reproduce: 1. Open user-submitted project (PP_Multiple_Cameras.zip) 2. In the Addressables window ensure Play Mode Script is ... Read more
Graphics.CopyTexture does not copy information into the last (1x1) mip o...
How to reproduce: 1. Open the attached project named "BugRepro" 2. Open the SampleScene and enter Play mode 3. Select the VisualizeM... Read more
Borders appear in the Game view when the Display scaling is not 100% or ...
How to reproduce: 1. Open the Windows Display Settings (Right-click on an empty spot on the Desktop->Display settings) 2. In the Win... Read more
[Android] Screen orientation is not working on second display of LG V50 ...
Reproduction steps: 1. Open the attached user's project "SecondScreenOrientation.zip" 2. Build and Run the project with LG V50 3. Op... Read more
Crash on TiledTextureManager::CreateTexture when importing or reimportin...
Reproduction steps: 1. Open the attached project ("1265099.zip") 2. Make sure you have at least 100 GB of free disk space 3. Go to E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph