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OnTriggerEnter2D events don't propagate to children if you modify a pare...
This is based on a conversation I've been having on the forums with the user: http://forum.unity3d.com/threads/editing-transform-dur... Read more
Nav Mesh Agent doesn't walk on the ground (it hovers in the air)
To reproduce:1. Open attached project2. load the scene First_Playable3. Press play4. Notice that robot hovers in the air In both pro... Read more
Metal builds perform slightly worse than GLES3 when rendering 3d meshes
To Reproduce: 1. Deploy Metal/GLES3 builds of the project attached the post with the scene 'testScene_many_models' selected to a dev... Read more
Runtime PolygonCollider2D generation on Android is different than in Editor
PolygonCollider2D doesn't get adjusted on Android whereas on other platforms it works normally. Read more
Text in scrollview renders incorrectly on some Android devices after put...
Some parts of scrollview get corrupted after putting some Android devices(Samsung Galaxy Note 3, HTC One) to sleep. They get fine af... Read more
Transitions from Any State disappear after making changes to the controller
Transitions from Any State disappear after making changes to the controller. Repro for this case:1. Copy paste a state machine in th... Read more
iOS Build with Script Call Optimization "Fast <...>" fails
When building any project on 5.0 with Script Call Optimisation "Fast but no Exceptions", cross compilation errors are thrown and it'... Read more
WWW crashes on iPhone. It will happen almost immediately
WWW crashes on iPhone. It will happen almost immediately if you try to Dispose the WWW object like I have always done and many large... Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene.Build a player with these build/player settings:Target Platform = Wind... Read more
Reference Resolution Component and Physical Resolution Component are sti...
Steps to reproduce : - create a Canvas- search for the Reference Resolution and Physical Resolution components and notice they are s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS