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Fixed in 5.0.X
Votes
0
Found in
4.5.5p1
Issue ID
641831
Regression
Yes
Nav Mesh Agent doesn't walk on the ground (it hovers in the air)
To reproduce:
1. Open attached project
2. load the scene First_Playable
3. Press play
4. Notice that robot hovers in the air
In both projects the navmesh y velocity is printed to the console. In 4.2.2 it's changing but in 4.5.5 it's always zero.
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