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Fixed in 5.0.X

Votes

0

Found in

4.5.5p1

Issue ID

641831

Regression

Yes

Nav Mesh Agent doesn't walk on the ground (it hovers in the air)

AI

-

To reproduce:
1. Open attached project
2. load the scene First_Playable
3. Press play
4. Notice that robot hovers in the air

In both projects the navmesh y velocity is printed to the console. In 4.2.2 it's changing but in 4.5.5 it's always zero.

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