Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.5p1
Issue ID
641831
Regression
Yes
Nav Mesh Agent doesn't walk on the ground (it hovers in the air)
To reproduce:
1. Open attached project
2. load the scene First_Playable
3. Press play
4. Notice that robot hovers in the air
In both projects the navmesh y velocity is printed to the console. In 4.2.2 it's changing but in 4.5.5 it's always zero.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment