Search Issue Tracker
At lower framerate Editor skips OnPointerUp and OnPointerClick events
How to reproduce: 1. Open user's project 2. Press Play 3. Double-Click Game Window Expected result: Six events, two OnPointerDowns,... Read more
[UWP] [IL2CPP] MSAL: Error trying to serialize the value to be written t...
Steps to reproduce: 1. Download attached project 2. Build UWP project with IL2CPP backend. 3. Edit Il2CPP file "\VS Solution\Il2CppO... Read more
[Android] Shader's large float2 constants array cause bad performance/cr...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Make sure "Use pre-defin... Read more
Editor crashes while using Flythrough mode in scene view when particle s...
Editor crashes while using Flythrough mode in scene view when particle system game object is selected in the hierarchy after a few o... Read more
[Linux Editor] game view: free aspect ratio doesn't allow any input
-e: see title, trying to type anything doesn't do anything -repro: --open a project --go to Game View --select the aspect ratio dro... Read more
[Linux Editor] game view: low res aspect ratio checkbox missing
-e: see title, the whole checkbox is just missing --is present on Windows (see attached screenshot) while the manual says this is on... Read more
Animation clip extracted from model's file size increases unreasonably a...
By Design: When the clip is edited and saved, the curves necessary to edit the clip are generated and saved to disk. Those curves ha... Read more
Post Processing Stack does not tonemap light probe gizmos in the Scene v...
Steps to reproduce: 1. Download the attached project and open the CornellBoxA scene 2. Select the Post-process Volume in the Hierarc... Read more
PBXSourceTree.Source adds file via absolute path, not relative
To reproduce: 1. Open attached project 2. Build for iOS 3. Open built project with Xcode 4. On the left in "Show the Project navigat... Read more
Animation Preview window color of the grid is too dark
How to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. In Project window, select "Ruby@SkinV2" object 3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0