Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.3
2019.3.0b5
2020.1
Issue ID
1194475
Regression
No
[XR][Stereo360] Camera.stereoSeparation has no effect when used in a Standalone build
To reproduce:
1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit).
2. Press Play and observe the Game view
3. Notice how the white lines are on the inside of the green objects
4. Select File > Build and run
Expected result: Built project view matches the Game view in the Editor
Actual result: Built project view doesn't match the Game view in the Editor
Reproducible in: 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Could not test in: 2017.4.34f1, 2018.4.12f1 (Due to errors in the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Support efforts are being reduced on the legacy VR pipeline and the built-in renderer, in lieu of XR SDK and SRP, so the generation of 360 stereo content will be much more under application control.