Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.3
2019.3.0b5
2020.1
Issue ID
1194475
Regression
No
[XR][Stereo360] Camera.stereoSeparation has no effect when used in a Standalone build
To reproduce:
1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit).
2. Press Play and observe the Game view
3. Notice how the white lines are on the inside of the green objects
4. Select File > Build and run
Expected result: Built project view matches the Game view in the Editor
Actual result: Built project view doesn't match the Game view in the Editor
Reproducible in: 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Could not test in: 2017.4.34f1, 2018.4.12f1 (Due to errors in the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled
Resolution Note:
Support efforts are being reduced on the legacy VR pipeline and the built-in renderer, in lieu of XR SDK and SRP, so the generation of 360 stereo content will be much more under application control.