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[Hub] [Linux] Cannot run Hub as Glibc 3.4.20-21 is required but unavaila...
[Hub] [Linux] Cannot run Hub as Glibc 3.4.20-21 is required but unavailable in CentOS 7 As of Hub 1.3.3, the Linux native implementa... Read more
[MacOS] CommandBuffer.ClearRenderTarget ignores the depth parameter when...
How to reproduce:1. Open attached project "project_728572 2.zip" and scene "SampleScene"2. Observe Scene view Expected result: in th... Read more
Materials do not get batched when GPU Instancing is enabled and Texture2...
How to reproduce:1. Open attached project "GPUInstancing.zip" and scene "SampleScene"2. Enter Playmode3. Observe Scene view -> St... Read more
Infinite import loop with HDRP 7.1.2
How to reproduce:1. Download the "1192516-ImportLoop-Fresh.zip" project2. Launch Unity via command line:Unity.exe -projectPath C:\pa... Read more
Profiling the Editor while running a Development Build causes a flood of...
Reproduction steps:1. Open WireShark2. Filter "ip.dst==225.0.0.222"3. Create a New Project4. Build & Run a Standalone build (Dev... Read more
[Windows] Player crashes on Windows 7 without platform update
Stacktrace:[Inline Frame] UnityPlayer.dll!CalculuateVideoMemoryForD3D11(const DXGI_ADAPTER_DESC &) Line 188 C++UnityPlayer.dll!G... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
[Probuilder] Newly created Poly shape GO disappears from hierarchy if us...
Steps To Reproduce 1. Create a new Project2. Window > Package Manager > Probuilder > Install3. Tools > Editor > New P... Read more
[Cinemachine] Unable to change Virtual Cameras Dead Zone Width and Heigh...
Unable to change Virtual Cameras Dead Zone/Soft Zone Width and Height in Game View. Focal yellow dot does not have the freedom to ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject