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Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps:1. Open the User's attached "2021.2-HDRP.zip" project2. In the Hierarchy select the Cloner GameObject3. In its In... Read more
[HDRP][DLSS] Checkerboard-like artifacts appear on the edges when DLSS i...
How to reproduce:1. Open the user's attached "U - BUGREPORT [DLSS arifacts]" project2. Open the Scene "Bugreport scene"3. Enter the ... Read more
Importing package causes import loop when its path is child of another i...
Reproduction steps:1. Open the attached project "ImportPackageLoop.zip"2. Open Window > Package Manager3. Click the plus and "Add... Read more
Crash in FixedJoint2D when playing in Player
Reproduction steps:1. Open the user's attached project and make a build2. Press play Expected result: Player is playingActual result... Read more
Cinemachine does not read Input System Actions when using a custom Inter...
Reproduction steps:1. Open the attached project ('1345043')2. Open scene 'SampleScene'3. Enter Play mode4. In Game view, move the mo... Read more
Second Inspector Tab doesn't show properties when selecting a nested Scr...
Steps to reproduce:1. Download and open the project "New Unity Project.zip"2. Open a second Inspector Tab (Right click on the Inspec... Read more
Quaternion ToAngleAxis does not deal with singularity at (0, 0, 0, -1)
Reproduction steps:1. Open the attached "ToAxisAngleTest.zip" project2. Enter Play Mode Expected result: Console logs "(1.0, 0.0, 0.... Read more
[HDRP] Material and prefab thumbnails break on SRP projects with HDRende...
Steps to reproduce:1. Create a new template project2. After the project is created immediately navigate to SampleSceneAssets/Materia... Read more
[WebGL] Fullscreen mode does not expand the Player's window fully and ha...
How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the built WebGL Player locally4. Open the WebGL Player on ... Read more
Shader properties section is not foldable
The shader properties section is not foldable in Shader inspector. This is very inconvenient when shaders have a lot of them. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera