Search Issue Tracker
Fixed
Votes
0
Found in
2019.4.28f1
Issue ID
1348575
Regression
Yes
Second Inspector Tab doesn't show properties when selecting a nested ScriptableObject Asset
Steps to reproduce:
1. Download and open the project "New Unity Project.zip"
2. Open a second Inspector Tab (Right click on the Inspector Tab > Add Tab > Inspector)
3. Move the Inspector Tabs in a way that both are visible
4. Click on "AS_Dialog_DLC2_Q_01ARE_00.asset" in the Assets folder
5. Notice that both the Inspector Tabs display the properties of the selected Asset
6. Expand the selected Asset and click on any of the child Assets
Expected result: Both the Inspector Tabs show the properties of the selected child Asset
Actual result: The second Inspector Tab is empty
Reproducible with: 2019.4.28f1
Not reproducible with: 2018.4.36f1, 2019.4.27f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Fixed in 2019.4.29f1